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John Seely Brown and Douglas Thomas
Games and Culture: The Play of Imagination: Extending the Literary Mind
As games, particularly virtual worlds, become increasingly popular and as they begin to approximate large scale social systems in size and nature, they have also become spaces where play and learning have merged in fundamental ways. More important is the idea that the kind of learning that happens in the spaces of these massively multiplayer online games is fundamentally different than what we have come to consider as standard pedagogical practice. Click to Read The Article
John Seely Brown and Douglas Thomas
Why We Need Virtual Worlds
It is easy to dismiss games and virtual worlds as mindless entertainment. When we do so, we are taking an enormous risk, because virtual worlds are becoming an increasingly important part of the next generation’s mindset and the skills they are learning may help us better understand how technology may be used in the coming decades. Click to Read The Article